Why do I get hand or finger pain from playing the ocarina?

There are quite a few factors which may cause hand or finger pain while playing the ocarina:

Being new to the instrument

It is normal to experience some amount of discomfort while playing a new instrument, and this will go away after a few weeks.

It happens as you are asking your body to to something it is not accustomed to. Playing the ocarina requires holding your hands up for an extended period of time, using muscles you are not used to using, and putting your hands into an unnatural position.

Holding the ocarina too tightly (aka the 'death grip')

You may be holding the ocarina far too tightly, and a way of telling is If the area around your fingernails turns white. If that happens, relax your grip.

New players commonly hold the ocarina extremely tightly in fear of dropping it, but there is no need. Any well designed ocarina is made to balance in your hands, and can be held loosely

Looking down while playing

Ocarinas are normally balanced to rest on the right thumb when held parallel to the ground. If you look down, the weight shifts from your thumb to left pinky which a much weaker finger, and can be painful.

To resolve this, look straight and preferably stand while playing the ocarina. If you are looking down to see sheet music, get an eye level music stand.

The primary balance plane of an ocarina runs between the ocarina's tail (the thin part) and through the right thumb hole. It allows you to support the instrument with only your right thumb and pinky when the instrument is held parallel to the ground

The ocarina's primary balance plane, showing an ocarina balancing on the right thumb, and supported by the right pinky, held parallel to the ground

Slouching

Due to a number of factors including chair design, poor ergonomics in computers, and a lack of awareness, a slouched posture is common in Western cultures. If your chin is below your shoulders when you look at yourself in a mirror, you are slouching.

Slouching can cause hand pain while playing the ocarina as your body is interconnected. Slouching can force your hands awkward compensations, which can be painful in some cases.

Try to stand or sit upright, with your elbows relatively tight to your body, your wrists straight, and a gentle curve along your fingers. See How to hold an ocarina for more advice on posture.

When viewed from the front while holding an ocarina, your arms should be kept relatively close to your torso. Stand as straight as you can

A good general posture when holding an ocarina. Keep your head up and look straight but slightly left. Also, keep the ocarina up. Fingers should be relaxed and gently curved, and wrists should be repetitively straight

Forcing the right thumb backwards or covering the right thumb hole with the tip of the thumb

If you are able to bend your thumbs backwards, take care that you don't do so in 'resting' position while holding an ocarina. Covering any hole, including the right thumb hole, with the fingertip is also not recommended.

Doing either of these things tends to force the other fingers to make sharp bends and this can be painful. Forcefully bending the thumb back may also cause pain in the thumb.

Never bend the right thumb backwards in resting position

If you can bend your right thumb backwards, 'hitchhikers thumb', never, NEVER! do so while holding an ocarina. Doing that means that the thumb cannot properly support the instrument, which makes it feel less stable, and makes it impossible to roll the thumb off the hole. Doing this also tends to make all of the other fingers tense and lie at strange angles, as it puts the hand out of alignment

Never cover holes with the tip of the finger

Never cover an ocarina's right thumb hole with the tip of the thumb

The alignment of the thumb and finger holes

An ocarina may cause you hand pain if the alignment of the thumb and finger holes are poorly suited to your hands. If it is not, it may force the wrists to fold back hard, which can cause wrist pain.

Ergonomics is not a one size fits all problem, though, as the relative lengths of different peoples fingers vary. For me, positioning the finger holes directly opposite the thumb hole allows my wrist to be neutral, but it will probably be different for you.

A comfortable position for the right hand while playing the ocarina is to have the wrist straight with the arm, the fingers gently curved and the tips of the fingers roughly above the tip of the thumb

You can compensate for this to some extent by allowing your fingers to overhand the holes. The only catch is that you need to be careful not to cover subholes if applicable.

A possible position of the left index finger, with the tip aligned with the hole

If it is more comfortable for you, you can overhang your left index finger past the hole. Here the finger is shown overhanging

Your hand posture

All of these factors are made more complicated by the fact that there is a great deal of flexibility in the hand, and consequently many different ways to hold an ocarina. If any of your fingers rest at odd angles or have sharply bent joints as in the following picture, try to adjust your hand to reduce this.

As everyone's hands are different, you will need to experiment to find a position that works for you. You can try experimenting with the following things:

Right hand holding an ocarina, with awkward hand posture and all fingers resting at odd angles. This is not a good idea and will probably cause hand pain. Fingers should lie along a similar path, with a gentle curve along their length

The rotation of the forearm

Rotating your forearm changes how the fingers relate to the instrument, causing different parts of the pads of the fingers to cover the holes. At extremes, it forces fingers to lie at odd angles relative to each other.

A hand from the left rotated counter-clockwise from the forearm. The human hand can move in many different ways, the wrist can rotate clockwise and counter-clockwise

A hand from the left rotated clockwise from the forearm. The human hand can move in many different ways, the wrist can rotate clockwise and counter-clockwise

The fold of the wrist

How much you fold your wrist changes which part of the finger pad covers the holes. Pivoting the wrist down too much can make it impossible to cover the top holes with the pads of the fingers.

A hand from the left and held straight. The human hand can move in many different ways, the wrist can fold forwards and backwards

A hand from the left and folded forwards. The human hand can move in many different ways, the wrist can fold forwards and backwards

The pivot of the wrist

Wrist pivot has a similar effect to forearm rotation. Pivoting to the left causes the left fingers to curl more. Pivoting to the right does the opposite. Aim to find a position that allows all fingers to have a similar curl. Note that the pinky is normally straight as it is so much shorter than the other fingers.

A hand from the top, pivoted left from the wrist. The human hand can move in many different ways, the wrist can pivot from left to right

A hand from the top, pivoted right from the wrist. The human hand can move in many different ways, the wrist can pivot from left to right

The curl of the palm

The palm isn't an immobile slab. It can curl across its width, varying between flat along the tops of the knuckles to visually curled. This movement is quite subtle, and has proved difficult to show clearly in photographs. However, it has a big impact on the positioning of the tips of the fingers relative to each other. It is also useful for playing ocarinas with split holes, as the palm can be curled and uncurled to cover and uncover the hole. I find this easier than curling the finger.

A hand from the rear with the palm held flat. The human hand can move in many different ways, the palm can be curled and uncurled

A hand from the rear with the palm curled. The human hand can move in many different ways, the palm can be curled and uncurled

How the fingers are curled

You can vary how your fingers are bent along their length, from keeping them relatively straight and bending from the knuckle, to having them curved gently along their length as shown above, to having almost all of the bend in the last joint of the finger.

Generally, you want to take a middle ground here and have gently curved fingers. That being said, going to one extreme or the other may be needed depending on the relative lengths of your fingers, and the ocarina.

An ocarina can be held in many different ways. Here the fingers are mostly straight with a sharp bend in the last joint. Not an ideal posture, it's better to have the fingers gently curled along their length

An ocarina can be held in many different ways. Here the fingers are mostly straight and bent from the knuckles